Sonic Casino Zone

Sonic Casino Zone Casino Night Zone (Sonic the Hedgehog 2)

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Sonic Casino Zone

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Sonic Casino Zone Video

Sonic Mania OST - Studiopolis Act 1

He also states that the vault contains an intense security system, so they will need a genius physicist to control the system, and the only character left is the Noid from Yo!

With the team in place, they head off. Eggman then remembers that he never installed the security system, having used the money to buy a Slurpee machine, and dismisses the Noid.

However, the Noid heard everything about their plan, so Sonic shoots him in the head. With everyone in their positions, the team heads out, ready to pull off the biggest heist in video game history.

Sign In Don't have an account? Little blue elevators will take you up or down long, very thin vertical shafts when you step on them, accompanied by nice whirring sounds, and they'll usually go back when you step off, meaning they're one-way only.

Thin purple conveyor belts , usually found more often in mechanical zones, are placed in the air and force you to run that little bit harder, by heading in the opposing direction.

Over open gaps in the path, obscure objects made of small green blocks can be used as temporary platforms. They kind of go around in a small square pattern, one block following the other, but they disappear on one side, and reappear at the other.

There are a few long spike sets to be aware of, and plenty of springs, of course. To balance out that vast amount of stuff, you'll find only one badnik here, who appears fairly infrequently.

His name is Crawl , and he's a round faced crab-like bot who moves very slowly, but is armed with a bumper plate that he uses to defend himself, should you try and mount an attack from the front or above, causing you to simply bounce off.

To defeat him, you need to go for a rolling attack or spin dash from behind, only. View Notes 1. Comment posted by Reckoner on Saturday, 19th July , am BST I was a little disappointed with the slot machines; since the site is so comprehensive, I expected to see details on the actual bonuses you can get for particular combinations.

So I did some testing, and I got a pretty good idea of how it works. Here is what I found: Three jackpots give rings, three Sonics give 30 rings, three Tails give 25, three BARs give 20, three rings give 10, and three Robotniks give but never dropping you below 0 rings or killing you, as already mentioned.

If you get a combination of jackpots with one other symbol, the jackpots act as a multiplier: One jackpot with two other equivalent symbols will double the value you would get from three of those symbols for example, one jackpot and two Sonics gives 60 rings, which is twice what you would get from three Sonics.

With two jackpots, the total is doubled again, giving you four times the value of the other symbol e. But be sure to understand that with one jackpot, the other two symbols have to be the same, so e.

Also, jackpots do not work as multipliers with Robotnik, but the player does lose the rings like normal So any combination of Robotniks and jackpots will subtract rings.

Getting a single BAR with any other symbols will give 2 rings, and 2 BARs with any other symbol give four rings though I am not sure how combinations that are exclusively BARs and jackpots work-they never came up in any of my testing.

If it is even possible, I would suspect the jackpot to multiply the regular three-BAR value of 20 rings. Any other combination not described above gives zero rings.

Also, the values of the Sonic and Tails symbols do not depend on what character you are playing as i. A series of small square platforms mark this area, early on.

Beware of the lower, spike-filled one. This bouncy area is a little fiddly. You have to use that flipper to land on one of two moving blocks that are just above.

The bumpers don't help much. View Notes 5. What's up with those ring that are WAY high up in the beginning? There isn't any way shown on the map to get to them and they're just floating there.

There's no way to get to those, either! How do you get the upper group? None of the nearby flippers seem to be powerful enough to reach them.

I can get every ring in the act except for these :. Comment posted by Anonymous on Tuesday, 21st August , pm BST Ah, the top flipper can reach them but only just -- it takes a very precise jump and a lot of luck and patience.

I've now got the perfect bonus with emulator savestates -- don't even bother trying without! Be careful of this grid-based corridor structuring on the bottom route, at the start of Act 1.

Your pathway leading right is invaded by a pair of moving blocks that travel up and down vertical shafts along it, so you need to ensure that you don't fall in one of those gaps on the floor if a block is on its way down, or it'll crush you.

Take it slowly, and be aware that you can also get caught between a block and an edge of the ground too.

Jump on the top of the second block to get up to the next ledge on the right. Everyone knows this extra life. At least I hope they do. Roughly half way through, the lower routes converge into this very tall pinball table, squeezed between the tall ground.

The bottom surface is rounded, so you can drop down one wall, and press the down button when you hit the curved bottom to help you sail right up the other side, getting higher each time.

Use this method to get out, or alternatively, as you're falling back down the right hand wall, stay close to it and you may be able to enter a secret passage inside.

You won't be able to see anything happening in there, but make your way through, and jump at the end to open up the extra life.

The passage then leads out into another area on the other side. View Notes 3. Comment posted by Anonymous on Tuesday, 14th August , pm BST You can just wait until you come to rest at the bottom of the pinball table, then spin dash up the wall.

One of the most obvious 1-ups of the game. Lines of these colourful icons can sometimes make up a path across.

Incidentally, look out for an AI-controlled Tails utilising entirely the wrong sprites on many occasions in this level, more than others.

Hop quickly across these green blocks on a high route. This is a somewhat hidden, bumper filled route along the bottom of the act.

I always find this one towards the end a bit of a pain as well. Those bumpers always tend to push you back. Comment posted by Michael on Tuesday, 14th August , pm BST In the tricky place shown in the bottom-right pic, a good method is to spin-dash up, land on the LEFT side of the triangular bumper, and you should bounce into the round bumpers and then into the next area.

There are , though the most you can get in one run is plus slot machines as you cannot enter both the hidden route in the lower-left screenshot and the area directly above it.

Four of the "extra" rings are just below point 3 on the map -- above the line of six green bumpers, you show three rings where there are in fact seven.

I haven't yet done a through search to find the rest :. I just remembered, I hit a slot machine in my playthrough, so the correct figure is possible to get.

In other words, the four extra rings I just mentioned, and no more. Soon after the first loop, if you use a horizontal red spring, you might spot this series of grey horizontal bars, each triplet of which can give you several hundred points when you drop through them.

The spring isn't powerful enough to get you up there so you have to go round the other way. Continue on until you reach the bottom of the pinball section on the other side of it, then hop onto the flipper on the right.

Avoid all the bumpers etc in the middle and try and use it to get to another flipper over on the upper left of it. That flipper can send you up to a conveyor belt suspended above, from which it's possible to leap across to the left, hopefully getting on top of the ledge there, then dropping through all those bars on the other side.

You'll get an additional points if only one character goes in, but this can be doubled if Tails goes in too. As Tails mentions to divvy up all the rings they have, the gang becomes outraged that they went through everything to steal rings.

Jim complains that rings are useless in his world, and Kirby got gonorrhea from eating Princess Potato for nothing.

Eggman, sharing Sonic and Tails' world, states that he actually knew this would be a problem and is glad he did not say anything, calling it a dick move on his part.

Sonic offers to make it up to the gang with a visit to the buffet and half-price tickets to Sonic on Ice. As the gang heads away, Jim deduces that since Casino Zone is now bankrupt and Sonic had abandoned the idea, Sonic on Ice is canceled.

The worm begins to call him a "motherfu-" but it cut off by the ending screen. Sign In Don't have an account? Start a Wiki.

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Sonic offers to initiate his "Mr. Disguise" roll, only to phone someone actually named Mr. This also fails, as Mr.

Disguise is away from the phone. But Sonic is not through yet, as the gang initiates Plan B: head into the vault wearing the giant character masks from Sonic on Ice.

They quickly wheel several carts, each full with many bags of money, out of the vault, complimenting how simple this has been.

Shredder is actually upset about the fate of Sonic on Ice , stating that he had big plans, merchandise, Broadway, a feature film, even a meeting with Brett Ratner.

Sonic and Tails are left incredibly uncomfortable as Shredder collapses into hysterical tears and performs seppuku on himself. As Tails mentions to divvy up all the rings they have, the gang becomes outraged that they went through everything to steal rings.

Jim complains that rings are useless in his world, and Kirby got gonorrhea from eating Princess Potato for nothing. Eggman, sharing Sonic and Tails' world, states that he actually knew this would be a problem and is glad he did not say anything, calling it a dick move on his part.

Sonic offers to make it up to the gang with a visit to the buffet and half-price tickets to Sonic on Ice. As the gang heads away, Jim deduces that since Casino Zone is now bankrupt and Sonic had abandoned the idea, Sonic on Ice is canceled.

Princess Potato has been taken back to the office to tell Sonic about Mario 's plans. She explains that Mario would only tell her stuff when they were in bed.

Tails and Sonic stop before it gets to specific. Though she does mention that he was planning to rob Casino Zone.

She also demanded that the duo give her a bucket of martinis and 2 dozens of Vicodin. The two begin formulating a plan to rob Casino Zone blind.

Eggman tries to get their attention, and after some mockery tells them that he can help on this. Eggman used to own Casino Zone but had to sell it when times got tough, however, he brilliantly kept a copy of the schematics.

Eggman then assembles a team for the job:.

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